Lonely Gamer

Gaming for those who hate other people.

I’m thinking of making a game…

with 8 comments

Kieron Gillen once wrote something that stuck with me – that all games journalists are just game designers who never learned to code. Me, I don’t like it implied that I’m lazy and I recognize the truth in that statement.

So, I’m toying with the idea of making a game and maybe writing a feature on it for bit-tech.net. A kind of ‘Money meets mouth’ thing. Admittedly, I don’t know how to code so at the moment I’m thinking something simple made in Flash or something similar. Something I can get my head around. All I have right now is a concept.

The game I’m thinking of making would be a platformer and would, by design, fly in the face of many gaming norms. I want to call it Pacifist. The plot is basic at this point – there’s an oppressive government and the people are peacefully protesting. The player is part of a large crowd in the protest and recognizes that the people need a sign to unite them – but doesn’t want to provoke a violent confrontation which the government would win. Thus, the stage is set.

The player leaves the crowd and sets out to achieve the objective – what this is exactly is still hazy. The key is that the player must not attack opponents, though enemies are numerous and lethal. If the player dies then his idea comes to another member of the protest and another person leaves the crowd on the same mission. Each person in the crowd represents a life, but as the game goes on the crowd loses motivation and disperses – this puts a pressure on the player to complete the game quickly, but as the game gets harder and goes on longer then the player has fewer and fewer lives.

How exactly the player deals with enemies I’m not certain on yet. This could be a stealth game with set hiding places (think Trilby: The Art of Theft) or an avoidance game (think N+) or it could be something entirely new. What I want though is to have a situation where players can kill guards and so on, but aren’t supposed to and will be punished for when they complete the game. You’ll be rewarded for pacifism, hence the title.

Yes, I am aware how this game plays closely to the topic of Tibet. No, this isn’t the idea in full. The whole concept plays on the previously mentioned idea of Massively Singleplayer games which I’ve since relabeled to Offline Co-op and I’m ready to discuss that at later stage only. It’s kind of twisty.

What exactly I could lend to such a project beyond writing, publicity and vision is a little iffy – though I’m ready to get hands-on. Again though, I’m only toying with the idea at the moment and this post acts as a place where I intend to bounce ideas around and see if anyone else is interested in pitching in.

All I have right now is the concept and the urge to see how far I can take this. If you’ve got thoughts or offers or suggestions then drop them in the comments before this turns into an endlessly planned but never realized Blaze Bolden.

Out, LG.


Written by Joe Martin

April 23, 2008 at 5:26 pm

8 Responses

Subscribe to comments with RSS.



    April 26, 2008 at 4:48 pm



    April 26, 2008 at 4:48 pm

  3. Don’t use Flash.

    C# is fairly easy to get your head around these days. You may as well go down the XNA route so as to avoid large amounts of tech writing. You can pretty much just jump straight in.


    April 28, 2008 at 8:56 am

  4. I’m hurt you would use “never” when describing Blaze Bolden. As you said in your first paragraph..”I don’t like it implied that I’m lazy and I recognize the truth in that statement.”

    I should say that whilst I have admitted it has a very, very small chance of being realized most of the enjoyment comes from planning it.

    Hopefully yours will get released. Good Luck.


    April 30, 2008 at 5:53 pm

  5. No offense was mean Philip – trust me, I’ve been following Blaze Boldens conceptual development for years now and I’ve had a great deal of fun looking at it grow too. If anyone hasn’t read the discussions on PlanetPhilip then I very much recommend it because some of the insights there are quite startling.

    I’d love nothing more than to see Blaze get released and I didn’t mean to imply that you’re lazy either. Nor do I think that Kieron was implying any journalists were lazy; it was just a bit of jest.

    Hell, you’ve put far more effort into the planning stage of Blaze than I’m likely to put into any stage of this project!

    Lonely Gamer

    May 1, 2008 at 8:13 am

  6. Firstly allow me to apologize for sounding like a d*%k. When I typed my reply it sound much more light-hearted than when it was posted, sorry about that.

    I know you didn’t mean offense and I certainly didn’t take it that way. I was trying for mock shock at the thought BB will never be released. (WHich it probably won’t).

    Having said that it has reminded me I have a number of drafts that I should post plus an update to the “Never Dying/Jail Help rooms”.

    Whilst I may have put a lot of effort into the planning it will be worth almost nothing if I don’t do something with it.

    BTW, I’ll add this URL and your homepage to my links later this week.


    May 3, 2008 at 9:05 am

  7. Ah, no worries then! Cheers for the linkage.

    Lonely Gamer

    May 4, 2008 at 6:46 pm

  8. Hi There

    I recently delved into game programing and ended up using c++ using the “allegro” library which allows you to do 2d platformers quite easily so you could maybe look into that

    Not tried XNA yet maybe i should ;p

    Good luck with your project!


    May 10, 2008 at 11:58 pm

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: